Draaen's Hobby Blog

The place to go for paint pledges or hobby discussion.
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MrScotty
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Re: Draaen's Hobby Blog

Postby MrScotty » Tue Feb 11, 2020 12:35 pm

I think the green muddies my enjoyment of the purple and yellow, personally, and I'd go way brighter on the yellow. The reason to do purple and yellow would be for the contrast, if you blend them visually you'll just end up confusing the eye.

For the same reason I think you want to tone the flesh way, way down. Pretty much every visually stunning nid army I've seen has been carried on the cool stuff you can do on those carapaces - check out the 'Coconut Crab Tyranids" for example. On all of those the fleshy bits take a super backseat with neutral colors and minimal contrast, because those tend to be the parts of the models that are busiest.

In my opinion, "Spent a long time on the shell" nids are vastly superior to "Highlighted every tendril and grooblybit, drybrushed the shell" nids. I think just doing a second layer of super bright yellow in those highlight patterns would make them extremely cool to look at.

I did a flesh tone on my Drukhari racks that would probably work fairly well, basically started on a pale green and did a thin highlight layer of pale fleshtone, the effect was that the green was in there but it just ended up looking like disturbing/ zombie-ish flesh instead of immediately screaming "GREEN". That let me keep the cool muscly flesh they had interesting while not distracting from the focal points of the models which were the masks and weapons.
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Draaen
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Re: Draaen's Hobby Blog

Postby Draaen » Thu Feb 13, 2020 10:54 am

Yeah that lighter type of flesh colour with green was what I had in mind to try out. I think it would pop well with the purple scales. Kind of similar to the leviathan colour scheme really with a rich purple scale and a very pale fleshy tone. I think I agree with you on the purple/yellow blending. Probably best to make it be a bit more of a stark delineation. I also agree 100% on the scales. They are a big part of what made me choose the nids in the first place.

I have seen the cocunut crab tyranids and they look really cool. What is extra neat about them is that his "blending" is just put squiggles and dots all over the place so that your eye is fooled which is really cool. The main focus of the painting / modeling here is to team up with my brother and try to get best painted for doubles at an event which uses a rubric scoring. While we may fail due to execution I am trying to keep the rubric in mind to make sure I have a chance to maximize the scores. So I thought a purple coconut crab shell would not score as well on the rubric. On the plus side there definitely is a cool pattern out there that will work with the rubric and look awesome.

Speaking of the rubric here it is.

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Getting together with my brother this weekend so I began mocking up one of my ripper swarms. I plan on doing my squad markings based off of the unit type being devoured. He is going primaris so I am thinking I can do a reiver, incursor and infiltrator squad. I can get some sculpting in by having the rippers wrap around arms, legs or be burrowing into people as in this case. It has the nice added effect of making the base feel like more of a swarm too. Trying to do water effects so I added a recessed area within the base to flood after the model is finished. Pretty happy with this as a first look but I was questioning my life choices as I was cleaning mold lines off of hordes of rippers.

Ripper Swarm

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Still need to figure out basing. We have pretty well agreed on a swamp battle. The tyranids have overrun the first line of defense and my brothers phobos army is the second line the nids are charging. Basing needs to be consistent between our two armies. I was wondering if anyone had any good muddy/swampy bases or muddy/swampy weathering techniques. We might do a funky coloured swamp but really in my mind it's a lot of mud, water, foliage and some fallen logs. Anybody have any good recommendations for some fallen trees? I mean I could just snap some twigs and bake them but tbh I'd rather just find a good durable source that I will be sure won't begin degrading if I treat it wrong. That and I am not sure what kind of look Alicia will give me. I already got a look when baking dirt!
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Sandtiger
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Re: Draaen's Hobby Blog

Postby Sandtiger » Thu Feb 13, 2020 3:58 pm

Agrellan Earth looks very mud-like and is an easy solution to at least part of the problem. All you do is put a nice big coat of it down on the base, let the stuff dry out, and when it dries out it cracks up on its own which leaves it looking like mud. The logs and foliage would be up to you from there though.
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Draaen
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Re: Draaen's Hobby Blog

Postby Draaen » Wed Mar 11, 2020 12:11 am

More Playing around and more progress. I decided to back off on the shell pattern for a second. I know I like that shade of purple so I figure I should figure out my other elements like the skin tone and "Pointy bits" colours and then work on the shells when there is more definition.

So In keeping with the previous discussions I went with a paler skin tone. Found a nice green grey vallejo colour so it fit the bill. Skin tone came in with an olive tone which I rather liked. I tried to keep the much darker green in the skin folds which is what I though gave Scottys skin effect it's neat look. I'll need to blend better but the colours look nice which was what I cared about. I like the bright green in the skin rifts. I t contrasts well via brightness but is kind of lost at a distance. So it should be one of those things that does not detract but adds additional enjoyment up close. Still not 100% on this but I figure it's good enough for now as a placeholder.

I've decided to try making the spikey bits non metallic metal. NMM for short. So I tried to play around a bit with the leg. I got results... Alicia was like ooh pretty but it doesn't look like metal. So after a couple unsatisfactory attempts to get the effect right I gave up on the leg grabbed a spare space marine and got to work! There is a lot simpler geometry so the process was significantly easier. I think I got some halfway decent results actually. From the one angle I was painting for he looks pretty snazzy in his all metal get up.

Practice makes... something. Which is better then nothing!

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So getting closer to a formula I am happy with. I am starting to eye up those hive tyrants I practiced my sculpting on. Just need to figure out my shell colours I think. That and assemble my two toxicrenes I ordered and some more rippers eventually.

Basing wise I found this guide for swamp bases which I think is a great start. It uses the special earth paints so that will be a new experience for me. I also think that the barbed bracken would make some really cool foliage that will hold up and be paintable.

https://www.games-workshop.com/en-US/Ba ... uGbmkw14d0
https://www.goonhammer.com/how-to-base- ... Hv4iWXDKng


We have also further defined our lore and theme for the two armies. I've decided on the name Hive fleet Grendel since Grendel is a swamp monster and the other cool swamp monster is a hydra which is already taken. Since my brother is running raven guard we decided to do a bird which hunts in swamps and marshlands. Out of all the options liek cranes and herons we ended up on kingfishers. Those little dudes hide on a perch scope out the prey dive bomb it grab it and fly back to its perch. If the target is still alive it will try to bang it against the perch to kill it. It's pretty cool and has some neat colourings which my brother used as inspiration. Chapter logo we are thinking of having it be a kingfisher swooping down onto a tyranid symbol that looks like it is being bitten. I thought it was cool. My brother is also obsessed with a bird themed board game called wingspan atm so he was in 100% when I suggested it.


Kingfisher Colour Scheme

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It is fun to play around but I need to stop modelling and start painting stuff that matters if I am going to hit my goal. Life has been busy with a lot of guests. Fortunately life should be getting back into a more normal rhythm for me in the next couple weeks and I can really start working out the kinks. I think the NMM and the shell patterns were causing a bit of analysis paralysis. I am happy enough with the NMM that I should really be able to begin getting models turned out.
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Draaen
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Re: Draaen's Hobby Blog

Postby Draaen » Thu Mar 19, 2020 11:53 pm

So I have been home for the week with some free time. I had already asked for this time off and obviously my initial plans got cancelled so I made it a staycation for myself. I've been really playing around a lot with the colour scheme and I feel I am finally getting really close to a finished product. The scales I'm on rev 2 with the purple having a bit more depth with some washes besides just glazing over zenithal. I have also gotten really interested in an imperial look on the shell. So a gold NMM filigree on the shell. I've done some experimentation with painting gems in there which looked good. I Having a good eye will be important cause it would be too easy to get too busy. The payoff and advanced painting technique practice I will get out of it will be awesome. Also in college I was referred to as the king so I the whole royal motif highly appeals to me. It also takes my nids an interesting direction with two NMM on a race that does not generally utilize metals. So it will be pretty distinctive which I also like. The biggest concern is the realism and blending on the gold filigree. It has to get small so that may be difficult and I need to think a bit on what to do for the smaller plates like legs or hands where it is not realistic to execute. I am thinking I am hitting the ceiling of learning I can get from this model and will move onto my rev. 2. After these two guys I am on to the not kit bashed and poorly sculpted models so hopefully I can get the kinks out on these guys as some day I probably will phase them out.

I also played a bit with some glow effects on the eyes. Not particularly happy with it. It may just be too much on the model. I'll probably hold off on the glow effects and see if they add anything later or if I am just forcing stuff int that is not adding value.
Playing with NMM

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Well I do not think the lighting does the effect justice. I think I will have to take a picture when it is daylight out lol.


Yellow Shell

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Progress continues. I have a second hive tryant done in the base shell colour and skin colour and I have a maleceptor, toxicrene and broodlord on deck for priming.

I primed the two hive tyrants using my airbrush for the first time. I used the vallejo black primer with some air brush thinner and application seemed to go well. However I did find that the primer seems to rub off a lot from general handling. I was wondering if there were any pitfalls like adding too much thinner to primer. Or if I need to just do two coats of the black. Any advice from people with airbrush experience would be appreciated. I don't mind these models having issues but I really would not like my next models to have the same issue.
Game Preferences:
Current Beta rules in effect
I'm happy to play lower points levels with people who are staring out or building up new forces