1500 TAC List

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Eisenfresser
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1500 TAC List

Postby Eisenfresser » Wed Dec 26, 2018 7:28 am

So, I know Scott is plotting an event for February. Possibly described as casually competitive with a strong narrative. It's all day, several games and 1500 points.

Below is the list I'm thinking.
I intend to run it as Emperor's Fist Specialist Detachment, giving the Relic to my warlord and the extra Trait to the Executioner (Blitzen)

1500 TAC list

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [83 PL, 1500pts] ++

+ No Force Org Slot +

Regimental Doctrine: Regiment: Vostroyan

+ HQ +

Tank Commander [12 PL, 212pts]: Heavy Stubber, Hunter-Killer Missile, Lascannon, Master of Command, Plasma Cannons, Warlord
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 205pts]: Heavy Stubber, Hunter-Killer Missile, Lascannon, Plasma Cannons
. Command Executioner: Turret-mounted Executioner Plasma Cannon

Tank Commander [12 PL, 206pts]: Heavy Bolters, Heavy Stubber, Hunter-Killer Missile, Lascannon
. Command Demolisher: Turret-mounted Demolisher Siege Cannon

+ Troops +

Infantry Squad [3 PL, 67pts]
. 6x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 54pts]
. 6x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Heavy Weapon Team: Heavy bolter
. Sergeant: Laspistol

Militarum Tempestus Scions [3 PL, 76pts]
. 2x Scion
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Plasma pistol

+ Elites +

Bullgryns [7 PL, 126pts]
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn Bone 'ead: Bullgryn Maul, Slabshield

Ministorum Priest [2 PL, 39pts]: Laspistol, Power maul

+ Fast Attack +

Hellhounds [6 PL, 125pts]
. Hellhound: Heavy Flamer, Hunter-Killer Missile, Storm Bolter, Track guards, Turret-mounted Inferno Cannon

+ Heavy Support +

Wyverns [6 PL, 105pts]
. Wyvern: Heavy Bolter, Heavy Stubber

Leman Russ Battle Tanks [10 PL, 180pts]
. Leman Russ Punisher: Heavy Bolters, Heavy Flamer, Hunter-Killer Missile, Storm Bolter, Turret-mounted Punisher Gatling Cannon

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

+ Dedicated Transport +

Taurox [4 PL, 72pts]: 2x Autocannon, Heavy Stubber

++ Total: [83 PL, 1500pts] ++

Created with BattleScribe



Wholesale redesign is not the sort of feedback I'm looking for. Just tweaks for efficiency and to cover gaps. Or small alternatives selections for a unit here or there.

I'm obviously playing a tank heavy army, that's my narrative theme.

Thanks,
Steven
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone
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Sandtiger
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Re: 1500 TAC List

Postby Sandtiger » Wed Dec 26, 2018 9:26 pm

Does Guard get the same Missile Launcher strategem that Space Marines get where it's D3 Mortal Wounds to things that fly on a successful hit? If yes you might consider taking out the Lascannon from the Infantry Squad and replacing it with a missile launcher.
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Eisenfresser
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Re: 1500 TAC List

Postby Eisenfresser » Wed Dec 26, 2018 9:28 pm

Sandtiger wrote:
Wed Dec 26, 2018 9:26 pm
Does Guard get the same Missile Launcher strategem that Space Marines get where it's D3 Mortal Wounds to things that fly on a successful hit? If yes you might consider taking out the Lascannon from the Infantry Squad and replacing it with a missile launcher.
They do not. That being said, my command tanks have generally had no problem taking down flyers - 3+ to hit re-rolling 1's, ! CP for +1 BS as Vostroyans.
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone
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Re: 1500 TAC List

Postby MrScotty » Thu Dec 27, 2018 8:27 am

The only thing I can see doing with this list is possibly swapping the Priest for a Company Commander, but I think in most matchups the priest will be more useful overall.

My general policy is "if you have 300 points or less of a particular defensive profile in your opponent's sights turn 1, you should plan your battle strategy around that unit being dead before you do anything with them"

If you have 1200 points of infantry and 2 tanks, those tanks will be taking every lascannon in your opponent's list turn 1. If you have 1300 points of tanks and 20 infantry, those infantry are eating every bolter, heavy bolter, lasgun etc your opponent has turn 1.

The way to keep those kinds of things in your list and alive is to not have them available to target turn 1 (transported or deep struck, like you often do with your big tank or your scions, or behind something like your mortars) and it's even better if you give your opponent a reason to commit anti tank weapons to their transport to try and get themselves something they can efficiently fire small arms weapons at.

I think for this event, this list will do fine, and I'd take it as it is. It's got a good mix of options to deal with different threats, and you have a single <detachment> and are from a single codex book so you qualify for all the bonuses.
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Re: 1500 TAC List

Postby Draaen » Thu Dec 27, 2018 1:16 pm

I like this list a lot.

The Bullgryns seem pretty great in the list. Defensive vs aggressive armies which you need with tanks but they can move up against other gun lines.

To me though I wonder how you move out of your deployment zone to grab objectives. Scions deepstrike, flamer squad rides in the taurox, the hell hound moves up to support and maybe the bullgryns vs a passive enemy are your only go out and get em style units correct? Considering it's backed up by a lot of mean tanks it may be enough but in the previous grimdark events getting out onto an objective was important and I think you may struggle with that.

I'd think about dropping the Wyvern and add another Taurox for your second unit of infantryman and take either a company commander or another unit of mortars. You have plenty of long range fire power but seem to lack a forward pressence. The Taurox lets you get another aggressive Obsec unit that needs anti-tank to crack open. I like the commander more then the mortars but if you feel you need something to replace the smaller visibility sitting on an objective in the back they sort of fit that bill.
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Current Beta rules in effect
I'm happy to play lower points levels with people who are staring out or building up new forces
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Eisenfresser
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Re: 1500 TAC List

Postby Eisenfresser » Thu Dec 27, 2018 10:54 pm

I do not play my tanks as pillboxes :-D That's why I played them as Tallarn for so long and I'm unconvinced that Vostroya suits me better. With the stratagem in the Emperor's Fist Specialist detachment I can move my full move and still double shoot the turret.

My worry with ditching the Wyvern is that I'm not left with enough ability to take out hordes.

I also have a Scout Sentinel I could bring. Or an Armoured one. For grabbing objectives and the like. Or more deepstriking Scions.
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone
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Re: 1500 TAC List

Postby Terminator_X » Fri Dec 28, 2018 4:35 pm

how often do you get bumpercar'd mid/late game? with that ratio of tanks to inf I'd worry a lot about that (still have bad memories of that game against Scott's dark eldar lol)
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Eisenfresser
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Re: 1500 TAC List

Postby Eisenfresser » Fri Dec 28, 2018 5:02 pm

Terminator_X wrote:
Fri Dec 28, 2018 4:35 pm
how often do you get bumpercar'd mid/late game? with that ratio of tanks to inf I'd worry a lot about that (still have bad memories of that game against Scott's dark eldar lol)
Not sure what you mean by this?
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone
User avatar
Terminator_X
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Re: 1500 TAC List

Postby Terminator_X » Fri Dec 28, 2018 5:34 pm

its when a an enemy hates a tank very much and it walks into them and then they're not allowed to do anything other than punch on a 6+ or run away
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Eisenfresser
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Re: 1500 TAC List

Postby Eisenfresser » Fri Dec 28, 2018 5:51 pm

Terminator_X wrote:
Fri Dec 28, 2018 5:34 pm
its when a an enemy hates a tank very much and it walks into them and then they're not allowed to do anything other than punch on a 6+ or run away
Ah, it's not too bad against most opponents. I have good screening unit: Hellhound, Bullgryns, transports.
And I have enough tanks to have one get charged, fall back, and then another tank shoots the melee unit.
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone