How to make a Lord of Skulls Better?

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Connman234
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Posts: 470
Joined: Wed Dec 14, 2016 1:41 pm
Name: Spencer Connell
Experience Level: Intermediate
Play Style: Casual+Competitive
Armies: Marines, Ad-Mech, Zerkers, Necrons, Nids
Location: Wakefield, MA

How to make a Lord of Skulls Better?

Postby Connman234 » Wed Sep 12, 2018 11:49 pm

Well Guys, here is a crazy idea on how to have the Lord of Skulls get MORE ATTACKS! Why does he need more attacks, BECAUSE THOSE BLOOD TANKS AREN'T GOING TO FILL THEMSELVES!


"World Eaters with Daemons"

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [57 PL, 1047pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ HQ +

Dark Apostle [5 PL, 76pts]: Bolt pistol, Mark of Khorne, Power maul

Exalted Champion [5 PL, 94pts]: Combi-melta, Mark of Khorne, Power axe

Kharn the Betrayer [8 PL, 160pts]: Warlord

+ Troops +

Khorne Berzerkers [9 PL, 167pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 2x Chainaxe and bolt pistol: 2x Chainaxe
. Chainaxe and plasma pistol: Chainaxe, Plasma pistol
. 3x Chainsword and bolt pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol

Khorne Berzerkers [9 PL, 167pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 2x Chainaxe and bolt pistol: 2x Chainaxe
. Chainaxe and plasma pistol: Chainaxe, Plasma pistol
. 3x Chainsword and bolt pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol

Khorne Berzerkers [9 PL, 167pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 2x Chainaxe and bolt pistol: 2x Chainaxe
. Chainaxe and plasma pistol: Chainaxe, Plasma pistol
. 3x Chainsword and bolt pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

++ Battalion Detachment +5CP (Chaos - Daemons) [44 PL, 827pts] ++

+ No Force Org Slot +

Chaos Allegiance: Khorne

+ HQ +

Blood Throne [6 PL, 105pts]

Skarbrand [18 PL, 360pts]

+ Troops +

Bloodletters [4 PL, 95pts]: 9x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

Bloodletters [4 PL, 95pts]: 9x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

Bloodletters [12 PL, 172pts]: 20x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

++ Super-Heavy Auxiliary Detachment (Chaos - Chaos Space Marines) [29 PL, 622pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ Lord of War +

Khorne Lord of Skulls [29 PL, 622pts]: Hades gatling cannon, Ichor cannon

++ Total: [130 PL, 2496pts] ++

Created with BattleScribe

Basic Principle is that Skarbrand gets deep-strike for 2CP, Rhinos full of Berzerkers run up to unload T1. Blood Throne does summoning for Daemons to sit on objectives or be distraction units. Turn 2, Berzerkers and CSM Characters unload from Rhinos, Lord of Skulls will be nearby, and I drop Skarbrand from Deep Strike. Everything charges and hopefully is within aura range. At Minimum, the Lord of Skulls will benefit, just because of how big he is. For the uninitiated, Skarbrand gives all models (Friend or Foe) +1 Attack. So hello Berzerkers getting 4-5 attacks each on the charge twice. Hello Kharn with 8 attacks on the charge twice/ Hello Lord of Skulls getting another attack.
"Let Justice be Done. Though the Heavens Fall"

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