Kill Team League Week 1 (10-01-2018 through 10-07-2018)

If you want to plan something with other players outside of our normal club hours or at another location (like your home), you can post here.
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Connman234
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Posts: 546
Joined: Wed Dec 14, 2016 1:41 pm
Name: Spencer Connell
Experience Level: Intermediate
Play Style: Casual+Competitive
Armies: Marines, Ad-Mech, Zerkers, Necrons, Nids
Location: Wakefield, MA

Kill Team League Week 1 (10-01-2018 through 10-07-2018)

Postby Connman234 » Tue Oct 02, 2018 11:41 am

The time has come. The league has officially begun! Albert and I will coordinate on the tracking of the games, but for now, I will use this as our tracker for week one on who is interested in a game.

Our mission is Matched Play: Sweep and Clear

All you have to do is simply play this mission and tell me or albert and the results.

I will try to keep the league posts in the "off-hours" thread.

So who wants to face off against Grey Knights.
"Let Justice be Done. Though the Heavens Fall"

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Eisenfresser
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Posts: 406
Joined: Tue Dec 20, 2016 12:18 pm
Name: Steven Hirsch
Experience Level: Intermediate
Play Style: Casual
Armies: IG Tanks

Re: Kill Team League Week 1 (10-01-2018 through 10-07-2018)

Postby Eisenfresser » Tue Oct 02, 2018 10:30 pm

Is there we schedule games even for Sunday?
Game preferences:
+1 to going first roll if you finish deploying first
All terrain is "statuary"
No First Blood - it's basically a bonus VP for going first
Current Beta rules

Army
4,500 points of Imperial Guard
2,800 of tanks alone
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MrScotty
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Joined: Sun Dec 18, 2016 10:55 am
Name: Scott Mechler
Experience Level: Advanced
Play Style: Casual+Competitive
Armies: All of Them

Re: Kill Team League Week 1 (10-01-2018 through 10-07-2018)

Postby MrScotty » Wed Oct 03, 2018 7:19 am

Eisenfresser wrote:
Tue Oct 02, 2018 10:30 pm
Is there we schedule games even for Sunday?
This is in off hours, so I'm gonna throw up a regular thread with a regular date stamp just to avoid anyone getting confused.
Game Preferences:
A model may assault upper levels of terrain if they charge far enough to climb them
All current beta rules in effect unless opponent prefers otherwise
I love setting up custom, fluffy scenarios, PM me!
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MrScotty
Officer
Posts: 1547
Joined: Sun Dec 18, 2016 10:55 am
Name: Scott Mechler
Experience Level: Advanced
Play Style: Casual+Competitive
Armies: All of Them

Re: Kill Team League Week 1 (10-01-2018 through 10-07-2018)

Postby MrScotty » Mon Oct 08, 2018 9:49 am

Kill Team League Week 1 Wrap Up! We had great turnout for our first day, and hopefully everyone got their "official game 1" in.

For each official game you play in the campaign, please make sure to perform the following steps, ideally right after you play your game:

1) Roll a die for each model with one or more flesh wounds who is not Out of Action. on a 1-3, put that model Out of Action.

2) Roll a D10 for each Out of Action model and consult the "casualty table" on page 204. If a model dies, erase them from your Command Roster.

3) Add Experience Points to models who participated in the battle as follows:

If the model is a member of a FIRE TEAM, that entire team gains an experience point if any member of that fire team took one or more enemy models out of action in the battle. That entire team gains an additional experience point if two or more members of that team participated and were not taken out of action in the battle. Remember that all non-specialist models on your roster from a single datasheet form a Fire Team (e.g. all your non-specialist Tactical Marines would be one fireteam, all your non-specialist Scouts would be another)

If the model is a SPECIALIST (including Leaders), that specialist gains an experience point if they participated in the battle. They gain an additional experience point if they used a specialist-specific Tactic at some point during the battle, and another if they were taken out of action and rolled the "hard knocks" result. Being taken out of action does not affect the experience gain of a specialist.

4) Add any new models you took in your kill team to your command roster.

As the new Killteam Designers Commentary makes clear, new Leaders, Specialists, and entirely new Fireteams can be added freely to your command roster by having them participate in a game. This can include new specialists who appear suspiciously similar to recently deceased Specialists if you wish - we're not interested in invalidating your hard hours spent building and painting your models if you don't have a big collection to draw from and you're attached to your models. The only exception is adding new members to an already existing Fireteam (e.g. adding a non-specialist Scout when you already have a group of Scouts). The rules for this are detailed on page 205. Since some Kill Teams can easily include many models, we decided to simplify things by allowing people to start their rosters with a full 20 models. Your Command Roster is also allowed to break any of the normal rules for force composition - you can have multiple Sergeants, for example, if you want to have the possibility of running different setups on your Leader, the only drawback to that is that they'll have separate Experience tracks and your models will level up more slowly.

5) Mark any changes to your Resources and leave your Player Card at the Bunker taped to the progress board.

If you or any friends you're hoping to cajole/convince/intimidate/blackmail into participating missed out on the Week 1 game, don't despair! All players are free to count any game of Kill Team they play as one of their official games, as long as they play the scenario from that week and track their experience, resources and command roster changes. If you want to be eligible for any performance-based prizes, you will need to be fully caught up on the official games.
Game Preferences:
A model may assault upper levels of terrain if they charge far enough to climb them
All current beta rules in effect unless opponent prefers otherwise
I love setting up custom, fluffy scenarios, PM me!