Chapter Approved Points Leaks

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Eisenfresser
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Re: Chapter Approved Points Leaks

Postby Eisenfresser » Sat Dec 08, 2018 7:07 pm

I think I saved at least 100 points off of my typical list. Which means that I can fit a whole 'nother shootin' vehicle.
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+1 to going first roll if you finish deploying first
All terrain is "statuary"
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Re: Chapter Approved Points Leaks

Postby MrScotty » Sat Dec 08, 2018 11:30 pm

Tangentially related, the new optional terrain rules from Vigilus have leaked. Ostensibly, they are designed for Cityfight, but they are intended to be usable in all games of 40k. In my opinion, they are an interesting idea.

-All units in which every model in the unit is obscured from the point of view of the firer (same definition of Obscured as Kill team) is -1 to hit from that firer. Vehicles, monsters must be 50% obscured or more

-Terrain at the beginning of the game is defined as "Soft Cover" or "Hard cover". Soft Cover adds +1 to armor save, Hard Cover adds +2. Otherwise, standard cover type definitions apply.

-units firing with a height advantage on another unit ignore 1 point of cover - Soft is negated, Hard is reduced to Soft.

I know that I like the rule for obscurement, and I know that the sheer number of high-AP weaponry in the game currently makes the addition of +2 cover nice.

What I don't like is the ever-increasing power of ranged units camping up high in ruins. Enemies must make at minimum a +5" charge to get up there - if they can fit at all. they probably get +2 armor now, AND they ignore a point of cover.

The way my last game was shaping up pretty much highlighted this perfectly. in the first two turns of the game, my single unit of lootas proved to be immune to removal by the efforts of 15 death company (owing to being about 8" in the air on a ruin, they didn't manage the charge then they got wiped by a huge amount of shooting) and JP's units sitting in cover blew away my biker and warlord without much trouble. By the opening of turn 3, the game would have been devastators+aura characters in cover sniping from ruins versus Flash Gits and Lootas in cover sniping from ruins, because everything that could move around the board had been picked off. I definitely want to try using the new rules out in a game, and I hope they provide a bit of a slowdown of the usual pace of 8th, I just worry about how prevalent "camping" might be.
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A model may assault upper levels of terrain if they charge far enough to climb them
All current beta rules in effect unless opponent prefers otherwise
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Connman234
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Re: Chapter Approved Points Leaks

Postby Connman234 » Sat Dec 08, 2018 11:37 pm

There are two armies that I regularly play got the biggest buff IMO that affect me are weirdly not imperium. While I have been playing my Primaris army, Necrons and World Eaters got the biggest buffs.

Now Necrons really needed the buff. They don't have alot of anti-tank options, and their special vehicles are already pretty expensive. Now, with all their various upgrades with vehicle points going down and bigger guns goes down, they net me about 200 points from my standard list. This is great, because that is literally a full squad of something important (Cough, Destroyers, Cough, Cough).

Now here is the one that took me by surprise. World Eaters, not many points updates. Kharn goes down 40 points, Cool. Plasma pistols goes down 2ppm (18 points total roughly) cool. Gets me another dooder. But here is the kicker. Sadly, Pg137 is missing from the images. It's part of the FW points updates that I saw in a different post that was taken down. In it, it had the points for the "Kytan Gatling Cannon". For the uninitiated, the Kytan is my Lord of Skulls (Mr. Chu-Chu-Pain-Train), but with legs, no belly button gun, and (by my standards) less attacks (5,4,3 verses 4,6,8 for the L.O.S). But they both have roughly the same arm gun.

Lord of Skulls, Hades Gatling Cannon - Heavy 12 S8 AP-2 2D 184 points (622 points in total with my standard loadout)
Kytan, Kytan Gatling Cannon - Heavy 8 S8 AP-2 2D 184 points (514 points total)

Well...GW's decided decided to take104 points off the gun! I don't know where that decision came out of, but HOLY R.N.GEESUS I WILL KEEP IT! A decent knight killer going down to 410 points now. Granted, I need to get him there and that can be difficult. But now it's a 212 point difference between the Lord of Skulls and the Kytan. Heck, it's still a very big chunk in savings when I play a big game and take both a Lord of Skulls and a Kytan.
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Re: Chapter Approved Points Leaks

Postby Darth Hoodie » Sun Dec 09, 2018 11:14 am

GUYS GUYS GUYS GUYS 2 POINT STORM SHIELDS!!!!!!!

And the Sword Brethren Detachment thingy from Vigilis GUUUUUUUUUYS!!!!! Time to rebuild my army around a Land Raider FULL OF PAIN!!!
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Re: Chapter Approved Points Leaks

Postby Draaen » Sun Dec 09, 2018 1:56 pm

MrScotty wrote:
Sat Dec 08, 2018 11:30 pm
-All units in which every model in the unit is obscured from the point of view of the firer (same definition of Obscured as Kill team) is -1 to hi
At first blush I like everything in there except this. I love the rule when I tried it with kill team. However 40k in the larger meta has a stacking -1 to hit problem which impacts certain armies more then others. Bs 4+ ranged armies like guard and Tau would be hitting any alpha legion unit in cover on 6's. If you are behind a barricade or low wall you definitely will have obscured under the kill team definition.

I have heard the missions encourage a lot of mobility. So leaving everyone in a castle is not an option. In which case realistically you might only see the obscured rules come in on turn 1 across anything important in your opponents army which helps blunt the benefit of going first. Longer term as you mentioned it may just be a bunch of devastators in the roof firing down. Targeted mortal wound powers and ignore cover weapons might become more ubiquitous then.

Also Tom yeah that whole 2 point storm shield change has me licking my chops on adding a ton to my vanguard vets for team canada!
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Current Beta rules in effect
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Re: Chapter Approved Points Leaks

Postby Terminator_X » Sun Dec 09, 2018 8:11 pm

wait you mean you guys can't just put them on your basic troops? :D
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Re: Chapter Approved Points Leaks

Postby MrScotty » Mon Dec 10, 2018 9:47 am

Reading through some of the formation rules, I am definitely making use of several with my army.

Emperor's Blade is exactly what I've needed to make my more traditional "infantry units with special weapons and a mix of regular infantry and vets" Vostroyan Guard setup work in 8th edition. The warlord trait brings back the old Command Chimera rule and as a cherry on top automatically gives the commander a Vox Caster (So I can add voxes to my infantry squads and the rule doesn't have to feel incredibly clunky). The Rapid Redeploy stratagem also makes my units feel like a mechanized army again, using transports to gain actual additional maneuverability in the movement phase.

For my orks, I'll probably skip the Kult of Speed in favor of occasionally running the Dread Mob, basically because I love my ork walker lists and it's nice to see Killa Kanz given a little love.

The only faction's formations I"m not incredibly impressed with are the genestealer cult. It seems like the Annointed Ones or whatever is an automatic always-include, even just to buff a single unit of aberrants, while the Broodsurge is totally worthless. "Reckless Maneuver" is a 100% worse version of the imperial guard "Rapid Redeploy" and somehow when genestealer cults jump out of a moving limo, 1/6 of them instantly die, while Imperial Guardsmen are able to disembark from a moving chimera with no issues.

A lot of the Space marine stuff looks amazing.Victrix Guard is probably my favorite of all of them, though the Crusaders is pretty cool.
Game Preferences:
A model may assault upper levels of terrain if they charge far enough to climb them
All current beta rules in effect unless opponent prefers otherwise
I love setting up custom, fluffy scenarios, PM me!
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Re: Chapter Approved Points Leaks

Postby Sandtiger » Mon Dec 10, 2018 3:50 pm

I cannot even express how happy the VanVets changes have made me, I'm 100% dropping 2 teams of VanVets on someone in the first game possible
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Re: Chapter Approved Points Leaks

Postby Darth Hoodie » Mon Dec 10, 2018 6:20 pm

Upon a second look the BT Detachment is trash. Company Vets are limited to 5 models per squad... It would have been amazing if it let us use Vanguard Vets....
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Re: Chapter Approved Points Leaks

Postby MrScotty » Mon Dec 10, 2018 6:48 pm

Darth Hoodie wrote:
Mon Dec 10, 2018 6:20 pm
Upon a second look the BT Detachment is trash. Company Vets are limited to 5 models per squad... It would have been amazing if it let us use Vanguard Vets....
from what I've been hearing online, company vets are currently considered the best space marine power armor infantry unit, period. I do find it a bit strange that GW made a specialist detachment called "Sword Brethren" and didn't allow the special Black Templars unit called "Sword Brethren" to be in it, but as detachments go it seems like it lets you make a character ridonculously OP, and gives you super badass company vets with the power sword/stormshield loadout (maybe 1 or 2 thunder hammers). What's not to like?
Game Preferences:
A model may assault upper levels of terrain if they charge far enough to climb them
All current beta rules in effect unless opponent prefers otherwise
I love setting up custom, fluffy scenarios, PM me!